Chapter 28 – Enter the tomb

Written by the Almighty DM

Players present: Sophitia, Nor, Zyldi, Elgard, Kulu, Kanye

After buying some last minute items [title redacted] and their guide Orvex go to the entrance of the Tomb of the Nine Gods. They re-read the inscription on the black obelisk, taking note of the gargoyles watching them from above. There is an obvious entrance directly ahead of them, and a hallway cut into the cliff face on their right.

The entrance ahead of them has 8 holes the size of the puzzle cubes arranged in a pentagram formation. They take note that it is strange that there are only 8 holes when they have 9 cubes.
Kulu ventures into the hallway and sees statues of 8 of the trickster gods on either side of the hallway. Each statue is facing the particular god’s enemy. She searches the end of the hallway and finds a secret door revealing the statue of the 9th trickster god Unkh. Draped around Unkh’s neck is a pendant which Kulu quickly stashes in her pack. She reports back to the group.
As the rest of the group is examining the hallway they take note of the basins of oil at the foot of each god’s statue. Kanye begins lighting each basin on fire. While this is going on, Kulu feels a faint tug from her pack as she nears the obelisk.
[title redacted] figure out that the slight tug Kulu felt from her pack was the amulet telling her about the true entrance to the tomb. Kanye searches the trees to the west of the obelisk and finds a tunnel carved into the cliff face. It ends in a doorway with 9 holes in it. Kanye begins to put cubes into the holes, and halfway through a burst of lightening hits the entire party. Kanye retreats and Nor leads the next try.
They arrange each god opposite its enemy, with Unkh in the middle as per the obelisk’s warning. Once the final cube is in place the door raises up, revealing a twenty foot long hallway.
Zyldi asks Orvex if he would accompany them into the tomb. He tells her “I’ve already got enough material for several books. I think if I go in there I will get killed pretty quickly. If you survive the tomb you can tell me all about it!” Orvex plans to teleport back to Port Nyanzaru with The Merchant so he can reunite with his family.
Nor and Kanye venture into the hallway alone. There is a lever on the door, and when they get halfway down the hall an hour glass emerges from the door and begins counting down “10….9…..8….7….6” not knowing what else to do, Kanye pulls the lever. The floor opens up, dropping Kanye and Nor onto poisoned spikes. They climb out and Kanye un-pulls the lever, causing the countdown to finish and the next door opens up. The party continues on.
Kanye observes some trapped floor panels in this next hall and warns his companions about the danger. The hall ends in a T intersection, with a large Devil face greeting them. To the left is a grate in the floor with an underground river flowing beneath it, beyond which is a huge stained glass window. To the right is a massive balcony with a staircase descending deeper into the tomb.
Kanye goes out onto the balcony. There is a figure observing him from the second level who disappears into the gloom. There are 3 hallways branching out from the balcony platform as well as a staircase descending deeper into darkness. Kanye returns to the group.
Nor is meanwhile experimenting with the magical darkness inside the Devil face. He throws a hand axe into the darkness and a Shadow Demon emerges and attacks! After a quick combat the party is able to slay the demon as it tries to flee to the deeper parts of the tomb.
With the demon slain Kanye decides that the priceless stained glass window needs to be broken. Zyldi looks beyond it to see two bear statues holding a giant disk with eyes on it. There is a sarcophogas in the center of the room, and all around the sarcophagus are desiccated corpses wearing masks. She detects magic on the disk, and uses her Druid magic to dispel the magic on the golden disk. Kanye breaks the window and the group enters the tomb.
Kanye and Nor try to open the sarcophagus with no luck. Zyldi tries to take a mask off of one of the corpses, and as she does this the corpses come to life and attack!
Sophitia uses her TURN UNDEAD, and 4 of the 6 Wights in the room run and cower in the corner. [title redacted] leverages this tactical superiority to dispatch the wights with minimal harm to the group.
Now wearing the masks from the corpses, Nor and Kanye are able to lift the lid off the sarcophagus with ease. Inside they see the bones of Obo’laka the Zorbo, and a magic ring. Nor grabs the ring to see if anyone wants it and is instantly possessed by the trickster god Obo’laka.
Obo’laka can hear and see what Nor does, and talks to Nor like an overbearing psychic passenger. She grants Nor the ability to attune to additional magic items, and can give advice about her surroundings.
Obo’laka is very cautious and is a slave to routine. She tells Nor about how Acererak came to Omu and killed all of the trickster gods and sealed them in this tomb. She doesn’t know anything about the tomb’s traps or defenses, but is willing to help in any way she can.
Embarrassed by his possession, Nor tries to play it cool. The ring gives him +1 to his AC, but the overBEARing passenger might drive him crazy.
The party barricades themselves in and prepares to take some kind of rest, hoping that the denizens of this tomb let them have at least a moment of respite